![]() ![]() Hashimoto was director of the Sonic games for ten years, before moving to Square Enix to head up its next-gen technology efforts. ![]() When he sits down with Develop to talk us through replay after replay of the real-time CG effects, Square Enix’s Japanese CTO Yoshihisa Hashimoto pours off the details, his labour of love broken down into impressive stats and humble demonstrations of technical genius. It revels in every detail, introducing a detailed, dusty town built into a mountain-top populated with characters both strikingly beautiful and realistic, but also ugly, with hairs and odd-looking facial nuances. It tells a brief but classic Final Fantasy story about priests, magic and transforming demons. The first demo for Luminous, called Agni’s Philosophy, is very slick. Oh, and it will also rescue its ailing Final Fantasy series by living up to the dream offered by the franchises luscious cut-scenes. And it reckons it can do that by either keeping team sizes the same, or at least empowering its artists and coders in the face of spiraling asset demands. Square Enix thinks it can use this to form a cross-studio internal technology base. At E3 it unveiled its long-in-gestation Luminous Studio engine, a new proprietary technology built in-house.Įverything about Luminous seems to run contrary to the direction triple-A games are going.
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